"M-learning—the combination of e-learning with mobile technologies—captures the very nature of e-learning by providing users with independence from the constraints of time and location. To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques. The Explore! m-learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park."The full 5 page report is available here. Unfortunately when they scanned it, the last page came out quite dark, but it is an interesting read.
Thursday, March 5, 2009
M-Learning Game Report
Thanks to the folks at Games, Learning + Society (GLS) in Madison, I just discovered "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks" by Carmelo Ardito, Paolo Buono, Maria F. Costabile, Rosa Lanzilotti, Thomas Pederson, and Antonio Piccinno, University of Bari, Italy.
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